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Dutch Angle

A Dutch angle is a technique used in animation where the camera is tilted to the side. This makes the scene look more dramatic or unsettling. It's like looking at things from a slightly crooked angle to create a specific mood or feeling in a scene.

Please note that Dutch Angle is not directly applicable to Brush Ninja.

Dutch angles, also known as Dutch tilts, are a trick in animation that adds drama and intensity to scenes. By tilting the camera within the frame, animators can create different feelings and tell stories in interesting ways. They’re not just for live-action films – they work great in animation too, making viewers feel uneasy, tense, or excited.

One big plus of using Dutch angles in animation is how they mess with the viewer’s sense of space and perspective. Tilting the camera makes shots look dynamic and grabs the audience’s attention. The skewed angles add a sense of excitement and uncertainty to the scene, making it more interesting to watch.

In action scenes, Dutch angles really shine. They make everything feel faster and more chaotic, pulling viewers into the action. These angles are perfect for showing energy and movement in animated sequences, especially during intense moments.

They’re also perfect for horror or thriller scenes, where you want to make viewers feel scared or on edge. The tilted camera creates a feeling of unease and suspense, adding tension to the scene. In animation, Dutch angles can be used to build suspense, hint at danger, or set the mood for spooky events. They help animators create immersive and emotional stories that stick with the audience.

Dutch angles are a great tool for animators to make scenes more exciting and emotional. Whether it’s adding action to sequences or making viewers feel scared, these angles add depth and interest to animated storytelling. With Dutch angles, animators can take their work to the next level, captivating audiences with both visuals and emotions.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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