← Animation Glossary

Ambient sound

Ambient sound in animation refers to the background noises and sounds that help create a realistic and immersive environment. These sounds can include things like birds chirping, wind blowing, or even distant conversations. Ambient sound adds depth and atmosphere to animated scenes, making them feel more lively and believable.

Please note that Ambient sound is not directly applicable to Brush Ninja.

Ambient sound is super important in animation. It’s like the secret ingredient that brings the whole world to life. Just like how a painter adds layers of color to a canvas, animators carefully choose and mix ambient sounds to make their scenes feel real.

Think about a peaceful forest scene in a cartoon. You’d hear leaves rustling, birds chirping, and a stream flowing in the distance. These sounds make you feel like you’re right there in the forest. Without them, the scene would be kinda dull.

But ambient sounds do more than just set the scene. They also make you feel things. Like, the sound of thunder and rain instantly makes you feel tense in a stormy scene. And the busy sounds of a marketplace make you feel excited and alive in a city scene. It’s all about creating the right mood without saying a word.

For animators, ambient sound is like a magic wand. It helps them make worlds that feel real and grab your emotions. By using sound effects and background noise, animators can tell amazing stories and take you on epic adventures through their imagination.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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