← Animation Glossary

Dolby Atmos

Dolby Atmos is a technology that makes the sound in movies and shows feel like it's all around you, not just coming from the speakers in front of you. It makes watching TV or going to the movies even more exciting because you can hear sounds from above and all around you, making it feel more realistic and immersive.

Please note that Dolby Atmos is not directly applicable to Brush Ninja.

Dolby Atmos is an audio technology that makes sound in movies and animations feel incredibly real. Unlike older methods, Dolby Atmos treats each sound as its own thing, floating around in a 3D space.

In animation, Dolby Atmos makes the experience way better. It lets animators and sound designers put sounds exactly where they want them, so it feels like you’re right there in the action. Imagine hearing the rustle of leaves or the roar of a dragon like it’s happening all around you - that’s Dolby Atmos.

It’s not just about making things sound real though. Dolby Atmos adds emotion to animated scenes too. By blending sounds into the story, it makes character interactions more intense, dramatic moments more exciting, and emotional scenes even more powerful. It’s like adding an extra layer of depth to the animation.

In short, Dolby Atmos is a game-changer for animation. It helps creators make audio that’s as immersive and captivating as their visuals. With Dolby Atmos, animations become unforgettable experiences that grab your attention and stay with you long after the movie’s over.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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