← Animation Glossary

Color Grading

Color grading in animation is like putting a special filter on a photo to make it look more colorful, bright, or moody. It helps to create a specific mood or atmosphere in the animation by adjusting the colors and tones. Just like adding toppings to a pizza to make it taste even better, color grading is like adding the finishing touches to make the animation look its best!

Please note that Color Grading is not directly applicable to Brush Ninja.

Color grading is super important in animation. It’s like painting with colors to make the story come alive. Animators use it to create moods, show different places, and keep everything looking consistent.

They tweak things like brightness, contrast, and saturation to set the right vibe for each scene. For example, a spooky forest might have dull colors to make it feel mysterious.

Color grading also helps distinguish between different places or times in the story. By using different color schemes, animators can guide viewers through the plot and make scene changes clear. Warm colors might show a busy market, while cool colors might represent a futuristic city.

Keeping colors consistent is key too. It makes the animation flow smoothly and brings everything together visually. Plus, it adds a unique style to the animation, reflecting the animator’s creative vision.

In short, color grading is like adding the finishing touches to an animated masterpiece, making sure every frame looks just right.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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