← Animation Glossary

Time Remapping

Time remapping is a cool feature in animation that lets you change the speed of your video. It's like having a magic button that can speed up or slow down your animation whenever you want. You can use it to make your characters move really fast, or to create slow-motion effects that make everything look super cool.

Please note that Time Remapping is not directly applicable to Brush Ninja.

Time remapping is a technique in animation that allows animators to manipulate the timing and speed of an animation. It is a powerful tool that can be used to add emphasis, drama, or excitement to an animation.

One of the primary uses of time remapping is to slow down or speed up an animation sequence. By altering the playback speed of certain frames, animators can adjust the pacing of the animation to suit their needs. For instance, if a character is running towards a goal, the animator can use time remapping to slow down the character’s movement as they reach the goal, adding emphasis to this crucial moment.

On the other hand, time remapping can also be used to speed up an animation and make it more dynamic or exciting. This technique is often used in action sequences and fight scenes where a faster pace can create a sense of urgency and intensity.

Another use of time remapping is to create smooth transitions between different animation sequences. By altering the timing of specific frames, animators can create seamless transitions between different scenes or actions, making the animation feel more cohesive and polished.

Furthermore, time remapping can be used in combination with keyframing and interpolation techniques to create complex animations with precise control over timing and pacing. Keyframing involves setting specific points in an animation where changes occur, while interpolation involves filling in the gaps between these keyframes to create a smooth transition between them. Time remapping allows animators to manipulate these keyframes and interpolate between them at different speeds to achieve their desired effect.

Time remapping is a vital technique for any animator looking to create dynamic and engaging animations. By manipulating the timing and speed of specific frames in an animation sequence, animators can add emphasis, drama, or excitement to their animations while also creating smooth transitions between different scenes and actions. When used in conjunction with other animation techniques like keyframing and interpolation, time remapping offers a powerful toolset for creating complex and polished animations with precise control over timing and pacing.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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