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Distributed Rendering

Rendering is the act of calculating lighting, materials, and atmosphere in 3d movie. It turns 3d data into a beautiful image. Distributed rendering is when this data is split up into smaller parts that are each rendered by different computers at the same time. This makes the animation process faster and more efficient!

Please note that Distributed Rendering is not directly applicable to Brush Ninja.

Distributed rendering has become an essential technique in the world of 3D animation. In traditional rendering, a single computer is responsible for processing all the information required to create a high-quality image. However, as the complexity of animation projects continues to increase, rendering times have become longer and longer. This has led to the development of distributed rendering, which divides the workload among multiple computers or servers.

Advantages of Distributed Rendering

The primary benefit of distributed rendering is speed. By breaking down the scene into smaller tiles and assigning them to different machines, each computer can render its assigned tiles simultaneously. This significantly reduces the time required to render the entire scene. For example, a complex animation project that would take a single computer several days to render can be completed in just a few hours using distributed rendering.

Another advantage of distributed rendering is cost savings. Rendering requires a lot of computing power, which can be expensive to maintain. By utilizing less powerful computers to render specific parts of the scene, studios can save money on expensive hardware without sacrificing quality.

Challenges of Distributed Rendering

However, there are some challenges associated with distributed rendering. The most significant challenge is managing communication between the different machines involved in the process. Each computer must communicate effectively with one another to ensure that all tiles are rendered correctly and efficiently. Additionally, setting up a distributed rendering system can be complex and time-consuming.

To overcome these challenges, studios have developed specialized software that streamlines the process of distributing tiles and managing communication between machines. This software allows animators to focus on creating high-quality content while leaving the technical details of rendering to the software.

Distributed rendering has become an essential technique in modern 3D animation. It offers significant benefits such as faster rendering times and cost savings while allowing studios to create high-quality content without sacrificing quality. While there are challenges associated with implementing distributed rendering systems, specialized software has made it easier than ever before for studios to take advantage of this powerful technology. As animation projects continue to become more complex, distributed rendering will undoubtedly play an increasingly critical role in the industry.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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