← Animation Glossary

Camera Angle

Camera angle in animation refers to the position of the camera that is used to capture the scene being animated. It can be low, high, or at eye level and can change the way we see and feel about what's happening in the animation. Essentially, it's like deciding where to stand when taking a picture or recording a video. Just like how taking a picture from a different angle changes what we see, changing the camera angle in an animation can change how we feel about what's happening in the story.

Please note that Camera Angle is not directly applicable to Brush Ninja.

The camera angle in animation refers to the position of the camera in relation to the subject or object being filmed. It is a fundamental tool used by animators to convey different emotions, perspectives, and meanings to the audience.

Camera angles are not specific to 3d animation. Whilst there is no camera to manipulate in 2d animations, the same principles apply. The camera angle is the position of the viewer relative to the subject.

There are several types of camera angles used in animation, including:

  1. High Angle: When the camera is positioned above the subject, looking down at it. This angle is often used to show vulnerability or weakness of a character.
  2. Low Angle: When the camera is positioned below the subject, looking up at it. This angle is often used to show power or dominance of a character.
  3. Eye-level Angle: When the camera is positioned at the same height as the character. This angle is often used for normal conversations or actions.
  4. Bird’s Eye View: When the camera is positioned directly above the subject, looking straight down. This angle is often used for establishing shots of locations or to show overall movement.
  5. Worm’s Eye View: When the camera is positioned directly below the subject, looking straight up. This angle is often used for dramatic effect or to make a character appear larger than life.

The use of different camera angles can greatly affect how an audience perceives a scene in an animated film or TV show.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

Icon for Brush Ninja: Online Animation Maker Brush Ninja Online Animation Maker
Icon for Paint Ninja: Draw and Paint Online Paint Ninja Draw and Paint Online
Icon for Code Ninja: Make Art with Code Code Ninja Make Art with Code
Icon for Emoji Art: Make Emoji Art Emoji Art Make Emoji Art
Icon for Photo Collage: Make Photo Collages Photo Collage Make Photo Collages
Icon for Comic Maker: Make Comics Comic Maker Make Comics