← Animation Glossary

Jump cut

A jump cut in animation is when the scene suddenly changes to a different shot without any smooth transition. It can make the action feel faster and more exciting!

Please note that Jump cut is not directly applicable to Brush Ninja.

Instead of smoothly moving from one scene to the next, animators make sudden cuts that grab viewers’ attention and make the story more interesting.

Using jump cuts is all about breaking the rules and surprising the audience. Animators can jump between scenes that don’t seem to fit together logically, playing with time, space, and ideas in creative ways. This fresh approach lets viewers see familiar stories in a whole new light.

One big advantage of jump cuts is how they make scenes feel immediate and intense. By suddenly shifting time or space, animators make viewers sit up and take notice of key moments in the story. This makes emotional scenes even more powerful and memorable.

Jump cuts also add a cool visual flair to animations. By breaking up the smooth flow of the story, animators create a sense of energy and excitement that keeps viewers hooked. Mixing different images or scenes with jump cuts creates tension and mystery, making viewers want to figure out what’s going on.

In the end, using jump cuts in animation is a bold move that can make storytelling more exciting and creative. By embracing this unconventional technique, animators can break free from the usual rules and make animations that really stand out. Whether it’s adding surprise, energy, or just a new perspective to a scene, jump cuts are a versatile tool for making animations more engaging and memorable.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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