← Animation Glossary

Hue and Saturation

Hue is the name we give to colors. Saturation is how strong or weak a color looks. Imagine having a glass of water and putting a drop of food coloring in it. If you put just one drop, the water will be very light in color. But if you keep adding more drops of food coloring, the water will become darker and stronger in color. This is similar to saturation in animation. So, hue is the name of the color and saturation is how strong or weak it looks.

Please note that Hue and Saturation is not directly applicable to Brush Ninja.

Color is a fundamental aspect of animation that can significantly impact the audience’s perception of a scene. Hue and saturation are crucial concepts that animators must understand to achieve the desired mood and atmosphere in their work.

Hue

Hue refers to the actual color of an object. In animation, hues can be adjusted to reflect different emotions or moods. For instance, using warm colors such as red and orange create a sense of energy and excitement, while cool colors like blue and green generate a more calming effect. Additionally, hues can be used to differentiate between different settings in an animated project. For example, a sunny day scene may feature bright yellows and oranges, while a nighttime setting may include cooler hues like dark blues and purples.

Saturation

Saturation is another critical aspect of color in animation. It refers to the intensity or purity of a color. Highly saturated colors are vibrant and eye-catching, while desaturated colors are muted or dull tending to be more grey. Saturation can be used to create contrast between different elements in a scene or draw attention to specific objects or characters. For instance, a character with highly saturated clothing will stand out from the background, making them more visually striking.

Hue and Saturation

Moreover, hue and saturation work together to create an overall visual style for an animated project. A brightly saturated cartoon may have bold primary colors to emphasize its playful nature, while a darker-toned anime may feature more muted hues with less saturation for a more mature feel.

Understanding hue and saturation is crucial for animators in creating the desired mood and atmosphere in their animated projects. By carefully selecting the right hues and saturations for each scene, animators can create unique visual styles that enhance the narrative and engage the audience’s emotions.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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