Animation Glossary

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Particle system

A particle system in animation is a tool that allows animators to create special effects like fire, explosions, and sparkles. It works by creating lots of tiny objects (called particles) that move around and interact with each other.

Please note that Particle system is not directly applicable to Brush Ninja.

Particle systems are an essential tool in the animation industry, allowing animators to create dynamic and visually impressive effects. These systems consist of small 2D or 3D objects called particles that are controlled by a set of rules and parameters. Each particle has its own properties such as mass, velocity, color, and lifespan.

One of the benefits of particle systems is their versatility. They can be used to create a wide range of visual effects, including fire, smoke, explosions, rain, snow, and more. These effects can be used in a variety of media, including movies, video games, and television shows.

To create a particle system, the animator first determines the type of effect they wish to create. For example, if they want to create a fire effect, they will need to determine the size and color of the flames and how they should behave. Once these parameters are defined, the animator can begin creating the individual particles that make up the system.

The particles are usually emitted from a specific point or area and then move according to the rules set by the animator. These rules can include gravity, wind speed and direction, turbulence, and more. The particles can also interact with other objects in the scene such as obstacles that they collide with or attractors that they are drawn towards.

One of the benefits of using a particle system is that it allows for realistic environmental effects like smoke or dust clouds. For example, in a video game set in a post-apocalyptic world, dust clouds created by a particle system could add to the atmosphere of the game.

Particle systems can also be used for special effects in movies. Explosions or magical effects can be created using particle systems to add realism to scenes that would otherwise be difficult or impossible to create using traditional animation techniques.

Particle systems are an important tool for animators looking to create dynamic and visually interesting effects in their work. They offer versatility in terms of the types of effects that can be created and are used in a variety of media, including movies, video games, and television shows.

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Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Cel Animation

Character Animation

Claymation

Clean-up

Color Correction

Compositing

Composition

Concept Art

Cutout nimation

D

Depth of Field

Dialogue

Distributed Rendering

Dope Sheet

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

M

Matte painting

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

N

Network rendering

O

Occlusion culling

Onion skinning

Overlapping action

P

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Soundtrack

Special Effects

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tweening

V

Vector graphics

Visemes

Voice acting

W

Walk cycle

WebM File Format

Weighting

Z

Z-depth

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