โ† Animation Glossary

Render farm

A render farm is a big team of computers that work together to create really cool animations and special effects. When an animator wants to make a movie or show with lots of details, they need a lot of computer power to make it look good. So they send their work to a render farm, which divides the job between all the computers and gets it done much faster than if just one computer did it.

Please note that Render farm is not directly applicable to Brush Ninja.

In todayโ€™s animation industry, the use of render farms has become increasingly important. A render farm is a group of computers that are connected to each other and work together to render complex computer-generated imagery. The creation of an animated movie or TV show involves the creation of thousands of individual frames that need to be compiled into a video. This process requires a lot of computing power, which can be difficult for just one computer to handle.

The idea behind a render farm is to divide the workload among multiple machines, thus speeding up the rendering process. Instead of relying on one computer to do all of the rendering, the workload is distributed among dozens or even hundreds of computers. This allows animation studios to complete their projects faster and more efficiently.

Render farms are commonly used by large animation studios, VFX companies, and video game developers. These types of companies require a lot of computing power in order to create their products, and a render farm can provide them with the necessary resources they need to accomplish their goals. In addition, render farms can be set up on-site or accessed remotely through cloud-based services.

There are companies that rent out their computers to use as a render farm. These companies typically charge a monthly fee for access to their resources. This is often more cost-effective than purchasing and maintaining your own hardware.

Render farms offer scalability as they can easily accommodate changing needs. Studios can start small and increase the amount of machines they rent as the projects becomes more complex.

The use of render farms has become an essential tool for animation studios and other companies in the industry. They offer numerous benefits, including cost savings, scalability, flexibility, and collaboration. As the animation industry continues to grow and evolve, itโ€™s likely that render farms will become even more important in the years to come.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Cel Animation

Character Animation

Character Design Sheets

Claymation

Clean-up

Color Correction

Compositing

Composition

Concept Art

Cutout nimation

D

Depth of Field

Dialogue

Distributed Rendering

Dope Sheet

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

M

Matte painting

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

O

Occlusion culling

Onion skinning

Overlapping action

P

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Soundtrack

Special Effects

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tweening

V

Vector graphics

Visemes

Voice acting

W

Walk cycle

WebM File Format

Weighting

Z

Z-depth

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