Animation Glossary

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Parallel rendering

In animation, parallel rendering means using lots of computers to work together and create an animated movie or video game faster than just using one computer alone.

Please note that Parallel rendering is not directly applicable to Brush Ninja.

Parallel rendering has become increasingly popular in the animation industry as it allows for faster and more efficient creation of high-quality animated content. With the continuous advancements in technology, animation studios have access to more powerful hardware and software that can handle complex tasks, such as rendering. However, even with these powerful tools, rendering an animation can still take a significant amount of time.

One of the main advantages of parallel rendering is speed. By distributing the workload across multiple processors or computers, each machine can focus on a specific part of the rendering process simultaneously. This means that instead of waiting for one machine to complete rendering a frame before moving on to the next, multiple frames can be rendered at once. This results in significantly faster render times, which is especially important for studios working on tight deadlines.

Another benefit of parallel rendering is its ability to handle large-scale projects. As animations become more complex and detailed, they require more processing power to render. Parallel rendering allows studios to scale their processing power as needed by adding more machines or processors to the mix. This means that studios can take on bigger projects without having to worry about hardware limitations.

The implementation of parallel rendering can vary depending on the project’s size and resources available. In some cases, studios may use distributed computing systems where different machines work together over a network to complete a task. In other cases, parallel processing architectures may be used where multiple processors work together within a single machine.

However, implementing parallel rendering comes with its own set of challenges. For example, careful coordination and synchronization between the different processing units are necessary to ensure that the output is consistent and accurate. Additionally, not all tasks can be easily divided into smaller parts for parallel processing. This means that certain tasks may still need to be completed sequentially on a single machine.

Parallel rendering has revolutionized the animation industry by allowing studios to create high-quality animations faster and more efficiently than ever before. Although it requires careful coordination and synchronization between processing units, the benefits of parallel rendering, including faster render times and scalability, make it an essential technique for studios working on large-scale projects.

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Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Cel Animation

Character Animation

Claymation

Clean-up

Color Correction

Compositing

Composition

Concept Art

Cutout nimation

D

Depth of Field

Dialogue

Distributed Rendering

Dope Sheet

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

M

Matte painting

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

N

Network rendering

O

Occlusion culling

Onion skinning

Overlapping action

P

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Soundtrack

Special Effects

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tweening

V

Vector graphics

Visemes

Voice acting

W

Walk cycle

WebM File Format

Weighting

Z

Z-depth

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