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Pose-to-pose animation

Pose-to-pose animation is a way of making cartoons or movies where the animator draws a few important pictures that show the main poses or positions of the characters in the scene. Then, they fill in the spaces between those poses with more drawings to make it look like the characters are moving smoothly. It's kind of like drawing a stick figure and then adding details to make it look like a real person. Pose-to-pose animation helps make sure that each movement is intentional and looks just right!

Animation has become a vital part of the entertainment industry. It is an art form that creates illusions of movement by rapidly displaying a sequence of static images. In animation, there are various techniques used to create engaging and captivating visuals. One of the most commonly used techniques is pose-to-pose animation.

Pose-to-pose animation is a process that involves defining key poses or keyframes of the character’s movement before creating additional frames that smoothly transition from one pose to another. This technique enables the animator to plan and refine their animations before adding in details.

The first step in creating a pose-to-pose animation is to determine the key poses. These poses are essential because they establish the most critical moments of the animation. They serve as reference points for the rest of the animation, providing guidance on how the character should move throughout the sequence.

Once these key poses are established, the animator will add additional frames in between them that transition smoothly from one pose to another. These frames are referred to as tweens or in-betweens. The number of tweens required depends on how fluid or jerky the animator wants the motion to be.

Pose-to-pose animation offers several benefits over other techniques. One significant advantage is that it provides more control over timing, spacing, and character movement. Animators can adjust these elements easily by manipulating key poses and adding or removing tweens until they achieve the desired effect.

Another benefit of this technique is that it allows animators to work efficiently. By establishing key poses first, they can focus on perfecting those moments before worrying about filling in details. This approach saves time and effort and can lead to better quality animations.

Pose-to-pose animation is a valuable technique used by animators worldwide. It provides greater control over character movement, timing, and spacing while allowing them to work more efficiently. The art form continues to evolve, and new techniques emerge regularly, but pose-to-pose animation remains a timeless classic that will remain relevant for years to come.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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