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Call Sheet

A call sheet in animation is a detailed document that outlines the specific work expected to be completed during a particular day or production period, helping to keep the animation team organized and on track.

Please note that Call Sheet is not directly applicable to Brush Ninja.

A Call Sheet is a detailed document distributed to the animation team (and often other departments) that outlines the specific work expected to be completed during a particular day or production period. It is modeled after similar documents used in live-action film and TV production.

Key aspects of a call sheet in animation

  1. Daily Schedule: Lists what scenes or shots are being worked on that day, including deadlines for each task.
  2. Assignments: Details which animators, layout artists, background painters, or other crew members are responsible for each shot or sequence.
  3. Shot List: Provides the numbers or names of shots/sequences scheduled for animation, review, revision, etc.
  4. Resource Information: May include references to model sheets, storyboards, animatics, or other visual materials needed for the day’s tasks.
  5. Meeting Times: Schedules any relevant meetings (like dailies, reviews, or check-ins).
  6. Special Instructions: Notes special requirements (e.g., priority shots, retakes needed, technical considerations).
  7. Contact Information: Lists key contacts for supervisors, leads, production managers.

Purpose

A call sheet helps keep the animation production organized and on track by clearly communicating daily goals and responsibilities. It ensures that everyone knows what they need to work on, when it’s due, and who to contact for questions or issues. This is especially important in larger productions where many artists are working on different parts of the project simultaneously.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

BrushNinja File Format

C

Call Sheet

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout Animation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

File Formats

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Looping

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

PDF File Format

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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