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BrushNinja File Format

A .brushninja file is an editable project file created by Brush Ninja.

It is specific to the Brush Ninja Animation Maker.

It stores everything needed to reopen an animation exactly as it was left, including frames, drawings, and timing. Unlike an exported GIF or image, a .brushninja file may not be a finished animation. It is designed for editing, not for sharing as final work.

More file formats;

What a .brushninja file is used for

A .brushninja file allows an animation to be continued later, moved between devices, or reopened after closing the browser. Teachers often use these files to prepare starter projects, and students can use them to continue longer pieces of work across multiple lessons.

Because the file keeps the animation editable, changes can still be made to drawings, frames, and timing.

When to use this file format

This format is most useful while an animation is still being worked on. It is ideal for saving progress, resuming work on another device, or sharing an editable project with someone else.

When an animation is finished and ready to be shared, it should be exported as a GIF or image instead.

Saving and reopening projects

To save a project, use the Save option in Brush Ninja. This downloads a .brushninja file to the device being used.

To continue working later, open Brush Ninja again and use the Open option to load the file. The editor will restore the animation so that editing can continue.

Important things to know

.brushninja files only open inside Brush Ninja and cannot be viewed like images or videos. They should be named clearly so they can be identified easily, especially when working on shared devices.


A .brushninja file is an editable project file, not a finished animation. It is used to save progress, move work between devices, and continue editing later. Final work should always be exported as a GIF or image for sharing or submission.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

BrushNinja File Format

C

Call Sheet

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout Animation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

File Formats

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Looping

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

PDF File Format

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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