← Animation Glossary

Timing

Timing in animation is the way we decide how fast or slow things happen on screen. Good timing can make an animation feel more realistic and interesting, while bad timing can make it look awkward and strange.

Timing is one of the most important aspects of animation. It is the key to creating believable and engaging character movement. Timing refers to the duration and spacing of movements within a sequence. It involves determining how long a movement takes to start, accelerate, decelerate, and stop. It also involves deciding how much space should be between each frame or keyframe in order to create smooth motion.

The art of timing is about manipulating time to create a sense of weight, momentum, and realism in character movement. This means that animators must have a deep understanding of physics, as well as the ability to observe and replicate natural movements.

In animation, timing can be used for different effects. Fast timing can create a sense of urgency or excitement, while slow timing can emphasize weight and gravity. Proper timing can also help convey emotions and personality traits of characters.

For example, if an animator wants to make a character look nervous or anxious, they might use fast timing to create jittery movements. On the other hand, if they want to make a character look strong and powerful, they might use slow timing to emphasize the weight and impact of their movements.

Good timing is crucial to making animation look believable and engaging. If the timing is off even slightly, it can ruin the illusion of movement and make the animation look stiff or robotic. This is why animators spend so much time refining their timing during the animation process.

To achieve good timing in animation, animators must first plan out their movements in detail. They must decide on the starting pose, ending pose, and all the poses in between. They must also consider the weight of the character, the environment they are in, and any other factors that might affect their movement.

Once they have planned out their movements, animators then create keyframes at specific points in time. These keyframes serve as reference points for the rest of the animation. Animators then fill in the gaps between keyframes to create smooth motion.

Timing is a crucial aspect of animation. It is the art of manipulating time to create a sense of weight, momentum, and realism in character movement. Good timing is essential to making animation look believable and engaging. Animators must have a deep understanding of physics and the ability to observe and replicate natural movements in order to achieve good timing in their animations. By planning out their movements in detail and creating keyframes at specific points in time, animators can ensure that their animations have proper timing and look as realistic as possible.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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