โ† Animation Glossary

Morphing

Morphing is when one object or character slowly changes into another object or character. For example, a butterfly could morph into a bird, or a person could morph into an alien.

Please note that Morphing is not directly applicable to Brush Ninja.

Morphing is a popular animation technique that has been used in various forms of media, from movies and television shows to video games and advertising campaigns. The process involves transforming one image into another gradually, creating a seamless transition between the two images.

To achieve this effect, animators typically create a sequence of intermediate images between the start and end images. Each image in the sequence is a blend of the previous and next image, resulting in a gradual transformation over time. This can be done manually, but most modern animation software includes automatic morphing tools that make the process easier.

In addition to its use in animation, morphing has also been used in a variety of other applications. For example, medical imaging software often uses morphing techniques to create 3D models of organs or other structures within the body. By gradually transforming one image into another, doctors can get a better sense of how different structures are related to one another.

Morphing has also been used extensively in special effects for movies and television shows. By using advanced compositing techniques, visual effects artists can seamlessly blend together different elements to create realistic and believable effects. For example, they might use morphing to transform an actorโ€™s face into that of a monster or alien creature.

Overall, morphing is an incredibly versatile technique that has been used in many different contexts over the years. Whether youโ€™re an animator looking to create smooth transitions between scenes or a doctor trying to visualize complex medical data, morphing can be an incredibly useful tool.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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