← Animation Glossary

Golden Ratio

The Golden Ratio is a special number that can be found in nature, art, and even in animation! It's like a secret code that makes things look really pleasing to the eye. When we use the Golden Ratio in animation, it helps us create characters and scenes that feel balanced and harmonious.

The use of the Golden Ratio in animation is not a new concept, but it is still relevant to this day. The Golden Ratio, also known as the Divine Proportion or Phi, has been used by artists and architects for centuries to create aesthetically pleasing designs. In animation, this mathematical concept can be applied to various aspects of the production process to create more visually appealing compositions.

One way that animators can use the Golden Ratio is in the placement of objects within a frame. By aligning important elements with the Golden Ratio, animators can create a more balanced and harmonious composition. This means that objects should be placed at specific points within the frame that correspond to the ratio of 1:1.618. For example, if an animator wants to place a character in a scene, they may choose to position them at a point within the frame that aligns with the Golden Ratio.

Another way that animators can use the Golden Ratio is in determining the proportions of characters. The ratio of 1:1.618 can be used as a guide for creating characters with appealing proportions. This means that certain body parts such as arms, legs and torsos should be sized according to this ratio.

The use of the Golden Ratio in animation is not limited to these examples alone. Animators can use this mathematical concept in a variety of ways to create more visually appealing compositions. For example, the ratio can be used to create more interesting camera angles or to determine the placement of background elements within a scene.

The use of the Golden Ratio in animation is a valuable tool for animators who want to create more attractive compositions. By using this mathematical concept, animators can create balanced and harmonious images that feel natural.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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