Framing
Framing in animation is like how a painter decides where to put things in their painting. It's all about choosing what to show in each picture or scene, like deciding what part of the story to focus on. Just like when you take a photo and decide what to include in the picture, framing in animation helps tell the story by showing the right things at the right time.
Please note that Framing is not directly applicable to Brush Ninja.
In animation, framing is super important. It’s all about how you set up the shot on the screen. This helps tell the story, create the mood, and keep the audience interested. You’ve got to decide what to include in the shot and how to arrange everything. It’s very similar to composition.
Framing is great for showing emotions and getting reactions from the audience. A close-up shot zooms in on a character’s face or movements, making you feel what they’re feeling. It’s like you’re right there with them. But a wide shot is different - it gives you the big picture, showing the surroundings and relationships between characters.
And framing helps guide the viewer’s eyes. By putting things in certain spots on the screen, animators can make sure you see what’s important. They can even make the scene feel like it’s moving in a certain direction.
There are lots of framing tricks to play with. For instance, Dutch angles can be used to convey tension or disorientation, while symmetrical framing can create a sense of balance within a composition. Plus, moving the camera around with tracking shots or zooms adds energy and excitement.
So, framing isn’t just about making things look good. It’s about making you feel something and keeping you hooked on the story. Mastering framing is key for animators to make awesome, immersive worlds that people love.