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Foley

Foley is the art of creating sound effects for animation and movies. It involves using everyday objects to create sounds that match what is happening on screen. For example, if a character is walking on gravel, the Foley artist might use a tray of small rocks to create the sound of footsteps.

The art of Foley is a crucial aspect of animation that often goes unnoticed by the audience. It involves creating and recording sound effects that match the actions and movements of characters on screen. These sounds can be as simple as footsteps or as complex as the roar of a dragon.

Foley artists have an important role in animation because they bring life to otherwise silent characters. They use props such as shoes, clothing, or instruments to create sounds that match the movements of the characters on screen. For example, if a character is walking on a wooden floor, the Foley artist might use wooden planks to create the sound of footsteps. This attention to detail helps to create a more believable world for the audience.

Foley artists typically work in a studio where they have access to a variety of props and recording equipment. They watch the animation footage carefully while performing the sound effects live. This allows them to synchronize their actions with those of the characters on screen, creating a seamless audio experience for the viewer.

In addition to creating sound effects for characters, Foley artists also create sounds for objects and environments. For example, they might create the sound of wind blowing through trees or water rushing down a river.

Once the Foley artist has recorded all of the necessary sounds, they are edited and mixed with other elements such as dialogue and music. This process can be time-consuming but is essential for creating a final soundtrack that is both believable and emotionally engaging.

Foley is an important aspect of animation that often goes unnoticed by viewers. It involves creating and recording sound effects that match the actions and movements of characters on screen. Without Foley, an animated character might seem oddly quiet and lifeless. With Foley, however, the audience can hear the sounds of their surroundings and become more immersed in the story. Foley artists are an essential part of the animation process, bringing life to otherwise silent characters and creating a believable world for the viewer.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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