← Animation Glossary

Dissolve

A "dissolve" in animation is like a magic trick that makes one scene slowly fade away while another scene appears to take its place smoothly. It's kind of like when a ghost disappears into thin air in a movie!

Please note that Dissolve is not directly applicable to Brush Ninja.

Dissolves are a cool trick in animation that smoothly connect different scenes. They work by fading one scene out while another fades in, making the transition between them really smooth and seamless.

Animators use dissolves in lots of ways. They can show time passing, like hours or days going by, without needing to explain it all. This helps keep the story moving along nicely.

Dissolves can also show changes in location. By blending scenes together, animators can move viewers from one place to another without any bumps. This makes sure the story keeps flowing smoothly.

And they’re great for setting the mood too. By fading from one scene to another, animators can create emotional contrasts that make key moments stand out. Whether it’s going from happy to sad or the other way around, dissolves help make the story more powerful.

Using dissolve transitions makes animated stories feel richer and more polished. They keep viewers hooked, make the animation more interesting, and make sure everything fits together nicely. Whether showing time passing, changing locations, or setting the mood, dissolves are a handy tool for making animated content even better.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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