โ† Animation Glossary

Continuity editing

Continuity editing in animation is when all the different scenes flow together smoothly so that the story makes sense and everything looks like it happens in order. It's like putting together a puzzle to make sure everything fits perfectly!

Please note that Continuity editing is not directly applicable to Brush Ninja.

Continuity editing is a style of film editing that aims to maintain a smooth and seamless flow of visual information, ensuring that the action in a scene appears logical and coherent to the viewer. This editing technique is commonly used in animation to create a sense of continuity and realism within the animated world.

In continuity editing, the editor pays close attention to the spatial and temporal relationships between shots. This means ensuring that there is consistency in terms of charactersโ€™ positions, movements, and actions from one shot to the next. For example, if a character is shown holding an object in one shot, continuity editing would require that the object be present in subsequent shots to maintain visual consistency.

Additionally, continuity editing involves maintaining consistent visual elements such as lighting, props, costumes, and set design throughout a scene or sequence. This helps to create a sense of coherence and believability for the viewer, allowing them to become fully immersed in the animated world without being distracted by inconsistencies.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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