← Animation Glossary

Claymation

Claymation is a type of animation where characters are made out of clay and moved around in tiny increments to create the illusion of movement. It's like playing with clay and creating your own story using the characters you make!

Please note that Claymation is not directly applicable to Brush Ninja.

Claymation, a form of stop-motion animation, has been around for over a century and has been used in various forms of media. The technique involves creating characters and scenes out of clay or other malleable materials, such as plasticine or silicone, and manipulating them frame by frame to create the illusion of movement.

One of the most significant advantages of Claymation is its versatility. It can be used to create both whimsical and serious works, and it can be combined with other styles of animation or live-action footage. This flexibility has allowed Claymation to be used in various mediums, including feature films, television shows, music videos, commercials, and even video games.

Examples of Claymation

One of the most iconic examples of Claymation is the Wallace and Gromit series created by Aardman Animations. The series follows the adventures of an eccentric inventor named Wallace and his intelligent dog Gromit. The show’s popularity led to several spin-offs, including a feature-length film called “Wallace & Gromit: The Curse of the Were-Rabbit,” which won an Academy Award for Best Animated Feature.

Another popular example is “Chicken Run,” also created by Aardman Animations. The film tells the story of a group of chickens trying to escape from a farm before they are turned into pies. Like Wallace and Gromit, “Chicken Run” was well-received critically and commercially.

Creating Claymation requires a lot of patience and attention to detail. Animators must carefully plan each shot before beginning to manipulate the clay figures. They often use armatures or wire skeletons to give the characters stability and allow for more complex movements. Once everything is in place, they take a photo of the scene and carefully adjust the clay figures before taking another photo. This process is repeated hundreds, if not thousands, of times until the desired animation is achieved.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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