โ† Animation Glossary

Bone Animation

Bone animation is a technique used to create movement in an animated character. It works by creating a skeleton inside the character, with each bone representing a different part of the body. By moving these bones, the animator can make the character move realistically. It's like playing with a puppet, but on a computer!

Please note that Bone Animation is not directly applicable to Brush Ninja.

Bone animation is a technique is used to create realistic, fluid movements of characters or objects in video games, films, and television shows. The technique involves creating a hierarchical structure of bones that are attached to a mesh or skin of the character/ object.

The bone structure acts as a framework for deformation of the mesh/ skin, allowing for precise control over how the character/ object moves. Each bone has its own pivot point, and when moved, it affects the position and orientation of the surrounding bones and the mesh. This allows animators to manipulate the position, rotation, and scale of each bone to achieve the desired movement of the character/ object.

Advantages and Limitations of Bone Animation

One of the benefits of using bone animation is that it allows for complex movements that would be difficult to achieve through traditional methods. For example, in video games, characters can jump, run, and fight with realistic movements thanks to bone animation techniques.

Another advantage of using bone animation is that it allows animators to save time by reusing animations across different characters by simply adjusting the bone structure. This means that animators can create a library of animations that can be used for multiple characters or objects.

Bone animation has evolved significantly over the years with advancements in technology and software tools. Nowadays, most 3D modeling and animation software includes tools for creating bone structures quickly and easily. These tools also allow animators to adjust the weight or influence each bone has on the surrounding mesh/ skin.

Despite its many benefits, bone animation does have some limitations. One limitation is that it requires significant planning before any actual animation takes place. Animators need to carefully consider how they will create their bone structure so that it supports all possible movements required for their character/object.

Another limitation is that if not done correctly, bone animation can result in unnatural-looking movements. Animators need to take care when adjusting each boneโ€™s position/ rotation/ scale to ensure that the movement looks realistic and fluid.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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