← Animation Glossary

JPEG File Format

A JPG or JPEG is a file format designed for saving images.

Please note that JPEG File Format is not directly applicable to Brush Ninja.

JPEGs are a popular file format for saving and sharing images, in particular online. They have a small file size and are supported by many different programs and devices. However, they do not support transparency or animation.

JPEG images are compressed (made smaller) using a lossy compression method, which means that some information is lost during the compression process. This means that some detail is lost from the image. JPEGs can be saved at different compression levels. At 99% the image will be almost perfect, but at 10% compression the file size will be tiny, but a lot of data will have been lost and the image will look very bad.

One key benefit of using JPEG files in digital animation is their compatibility with most software programs and devices. Regardless of the software used or the device on which an animation is viewed, JPEG files are easily accessible and viewable across various platforms.

In addition to its compatibility, JPEG’s small file size makes it an ideal format for sharing animations with clients or collaborators over email or cloud storage services. Animators can easily send multiple frames of an animation without overwhelming email servers or exceeding storage limitations.

Despite its popularity, some animators may opt for alternative file formats that offer higher levels of compression while maintaining image quality. For example, PNG (Portable Network Graphics) files use a lossless compression method that preserves all image data while still achieving small file sizes.

However, PNG files may not be as compatible across various software programs and devices as JPEGs are. As such, animators must consider their specific needs when choosing between file formats.

While JPEG’s lossy compression method may result in some loss of information during compression, its benefits have made it a go-to option for many animators looking to create efficient yet high-quality animations. Its compatibility with various software programs and devices as well as its ability to achieve small file sizes make it a valuable tool in the world of digital animation.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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