← Animation Glossary

Broadcast Standards

Broadcast standards are rules that make sure cartoons on TV are appropriate for all ages to watch. They include things like not showing violence or inappropriate language, and making sure the characters are kind and respectful to each other.

In addition to technical specifications, broadcast standards in animation also cover content guidelines. These guidelines ensure that the content is appropriate for the intended audience and adheres to any legal or regulatory requirements.

For example, children’s animated shows must adhere to stricter content guidelines than adult-oriented shows. Violence, sexual content, and language are typically monitored more closely in children’s programming. Additionally, broadcasters may have their own specific content guidelines that must be followed.

Following broadcast standards in animation is not only important for television broadcast but also for streaming platforms such as Disney+, Netflix and Hulu. These platforms have their own technical specifications and guidelines that must be followed to ensure that the content is compatible with their systems.

In terms of content guidelines, streaming platforms typically have more lenient restrictions compared to traditional broadcasters. However, they still have their own standards that must be followed. For example, Netflix has a strict policy against nudity and explicit sexual content in its original programming.

Following broadcast standards in animation is crucial for ensuring that the content meets the technical requirements necessary for broadcast on television or streaming platforms. Adhering to these standards helps maintain consistency in terms of quality and ensures that the content is appropriate for the intended audience. As technology continues to evolve and new platforms emerge, it will be important for animators to keep up with changing technical specifications and guidelines to ensure that their work can be seen by audiences around the world.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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