← Animation Glossary

Bounce

Bounce in animation refers to the way a character or object moves up and down repeatedly, as if it's bouncing like a ball. It's a fun way to add energy and personality to an animation, and can make characters seem more lively and playful. Think of a cartoon character like Tigger from Winnie the Pooh - he bounces around all the time, which makes him seem extra fun and enthusiastic!

In animation, a bounce can be considered a significant aspect of movement and motion. It adds a unique and lively touch to the scene, making it more attractive and captivating for the viewers. A bounce is an essential element of animation that involves an object or character hitting a surface and rebounding back with elasticity.

The use of bounce animation in cartoons and animated films can create a sense of energy and playfulness in the scene while also providing information about the weight, physics, and realism of objects in motion. This effect can serve to enhance the overall quality of the animation, making it more realistic and engaging for the audience.

To achieve an effective bounce effect in animation, timing, spacing, and easing of motion must be carefully considered. The animator must have an in-depth understanding of how objects react to forces acting upon them. They should also take into account the size and shape of the object being bounced as well as the properties of the surface it is bouncing off.

Timing is one of the vital factors that contribute to creating an effective and realistic bounce effect. The timing should reflect how fast or slow an object rebounds after hitting a surface. For instance, if an object hits a hard surface like a wall or floor, it should rebound quickly with less hang time. Conversely, if it hits a softer surface like a cushion or pillow, it will rebound slower with more hang time.

Spacing is another crucial aspect that must be considered when designing a bounce effect in animation. Spacing refers to how much distance an object covers during its motion. To create a convincing bounce effect, the spacing should be consistent throughout the entire motion.

The easing of motion refers to how smoothly an object moves through space during its motion. Easing can add depth to an animation by creating subtle variations in speed during movement. A good animator will use easing techniques to adjust timing and spacing effectively, resulting in a more realistic bounce effect.

Animation Terms

2

2D Animation

3

3D Animation

A

Alpha Channel

Ambient sound

Animation

Anti-Aliasing

Anticipation

Aspect Ratio

B

Bezier Curve

Bitmap

Blue Screen

Bone Animation

Bounce

Broadcast Standards

C

Camera Angle

Camera Shake

Casting

Cel Animation

Character Animation

Character Design Sheets

Cinematic lighting

Claymation

Clean-up

Close-up

Color Correction

Color Grading

Compositing

Composition

Concept Art

Continuity editing

Cross-cutting

Cut

Cutout nimation

D

Depth of Field

Dialogue

Dissolve

Distributed Rendering

Dolby Atmos

Dope Sheet

Dutch Angle

E

Easing

Emitter

Exaggeration

Eyedropper

F

Foley

Follow through

Forward Kinematics

Frame Rate

Frame

Framing

Freeze Frame

G

Ghosting

GIF File Format

Golden Ratio

Graph Editor

H

High key lighting

Hue and Saturation

I

Inertia

Infographic Animation

Inverse Kinematics

J

Joint

JPEG File Format

Jump cut

K

Keyframe Interpolation

Keyframe

Kinetic typography

L

Layers

Lens distortion

Level of Detail

Lighting

Line of action

Lip syncing

Low key lighting

M

Match cut

Matte painting

Montage

Morphing

Motion blur

Motion capture

Motion graphics

Motion path

Motion trail

Mouth shapes

MP3 File Format

MP4 File Format

N

Network rendering

Non-linear editing

O

Occlusion culling

Onion skinning

Overlapping action

P

Pan

Parallel rendering

Particle system

Persistance of Vision

Phonemes

Playback speed

Plot

PNG File Format

Pose-to-pose animation

Props

Puppet animation

R

Render farm

Rendering

Resolution

Rigging

Rotoscoping

Rule of thirds

Run cycle

S

Safe zone

Scene

Score

Screenplay

Script

Shot

Silhouette

Skeletal animation

Slow Motion

Smears

Sound Design

Sound effects

Soundtrack

Special Effects

Split screen

Squash and Stretch

Staging

Stop Motion Animation

Storyboard

Straight-ahead Animation

T

Time Remapping

Timeline

Timing

Title Card

Title Sequence

Tracking shot

Tweening

V

Vector graphics

Visemes

Voice acting

Voice-over Narration

W

Walk cycle

WebM File Format

Weighting

Wide shot

Z

Z-depth

Zoom

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